Guild Wars 2 – Changing the Face of MMOs

There’s much about the structure of a traditional MMO that’s inherently broken. It’s almost as though some developers are creating games without the player in mind, content to churn out tired games that are just more of the same.

As such, I can’t wait for the release of Guild Wars 2 — it’s going to be epic!  Granted, I’m a big fan of the original Guild Wars so I might be slightly biased.  But I know talent when I see it…!  ArenaNet is a developer with their collective thumb firmly on the pulse of today’s gamer. I could talk of their innovation and vision, but I think you’ll get a better idea of what I mean by watching the demo Boss Fight video below.

So maybe you’ve heard that there’s not going to be a Healer profession.  Characters will each have a self-heal, along with the ability to revive fallen party members.  And you probably already know that the world will be persistent, with dynamic events.  But did you know that skills, like weapons, are swapable at will? If you’re out exploring, you won’t need to go back to an outpost to make adjustments. Another little tidbit — your armor will have multiple dye-able areas, and several new color choices that are available at character creation. No more shelling out gold for a desired shade.

There’s more. Here’s a video (by Alexrediculous) highlighting some of the lesser known details of Guild Wars 2.

And in case you haven’t seen it yet, here’s a video of the basics.